HI I'M MAGGIE
I'M A level designer at glowmade
My name is Magdalena Mojsiejuk and I have 4 years of industry experience as a designer. My most recent experience involves working as a Level Designer on Tren at Media Molecule, a Sony owned studio. Tren is an intricate and tactile puzzle game in which you control a miniature toy train, navigating through obstacles, delivering cargo, and solving puzzles.
In my previous role as Cinematic Designer at Supermassive Games, I worked on The Quarry from its pre-production phase right up to just a few months before its release. The Quarry is a horror game with heavy cinematic and branching focus. My daily responsibilities consisted of prototyping levels, scripting gameplay interactions, and constructing cinematic sequences.
I’m very passionate about game design and creating experiences for players. I am a fast learner and due to my broad design education and experience, I work well across different teams and disciplines.
Outside my work, I often take part in events such as WASD or Develop, delivering talks, doing portfolio reviews or talking to students about game design. I also design, write and lead RPG campaigns in my free time.
Currently, I work on an unreleased project at Glowmade in Guildford as Level Designer!
Dreams (PS4/PS5)
Level Designer
2021 - 2023
Recently, I worked on one of the Mm Originals games, “Tren.” “Tren” is an enjoyable puzzle game where players assume control of a miniature toy train, navigating obstacles, delivering cargo, and solving puzzles. In my role as a level designer, I used Dreams to craft engaging levels, refine my ideas, and make improvements based on feedback and user testing. This experience has provided me with valuable insights into designing entertaining and fulfilling puzzles while prioritizing the player’s experience.
The Quarry (PC, Consoles)
Cinematic Designer
2019 - 2021
Previously, I worked for Supermassive Games on “The Quarry”, starting from the pre-production phase and continuing my involvement up until just a few months prior to its release. My daily responsibilities consisted of prototyping scenes, scripting gameplay interactions, and constructing cinematic sequences using the Sequencer Editor. This project was developed using Unreal Engine 4 and featured a multitude of in-house tools specially tailored for our team.
Other Projects
2016 - present
During my time at Nottingham Trent University, I actively participated in various projects, which are listed there. These included graded assignments like the adventure game “What Divides Us” and the NHS – CAMHS project “Hopewood.” Additionally, I contributed to several smaller projects as part of game jams and hackathons, even as of recent.
about me
my skills
Software knowledge
- Adobe Photoshop, Photopea
- Adobe Premiere, Sony Vegas
- Autodesk Suite (Maya, Mudbox, 3ds Max)
- Figma
- Jira
- Microsoft Office, Google Docs
- Miro
- Source Tree, Perforce
- Unreal Engine 4/5
- Unity
Design skills
- Character design
- Cinematic design
- Design documentation
- Dialogue and story writing
- Flowcharts (Story/UX)
- Game design documents
- Gameplay design
- Level design
- Narrative design
- Prototyping (Unreal Engine 5)
- UI/UX design (Figma)
- White boxing
- World design
education
BSc Games Production
First Class Honours Degree
Nottingham Trent University
FdSc Games Technology
First Class Honours Degree
Nottingham Trent University
ACHIEVEMENTS & awards
- “Do It For Real” award – Best Student Employee 2018 (Student Mentor)
First prize at HackNotts 2017, 2018, 2019 (University of Nottingham)
Student Mentor of the Month (January 2019)
Employee Of the Month (NTU’s Global Lounge, December 2017)
- Student of the Year 2019 Nottingham Trent University (Games Technology)
- Speaker on industry events and across different universities.
contact me
Have any questions? Contact me on my e-mail: magdalenamojsiejuk@gmail.com or click the button below.