HI I'M MAGGIE

FREELANCE GAME DESIGNER / LEVEL DESIGNER

My name is Magdalena, and I’m a game designer with 5 years of industry experience, designing, prototyping, and shipping content, from co-op action, puzzle, to narrative-driven games on consoles and PC. 

I mainly work in Unreal Engine 5 and other in-house engines and tools. I build clean prototypes, script gameplay, and iterate quickly based on playtests and feedback. Most of my career has been spent in hybrid or fully remote teams, so I’m proactive with communication, documentation, and cross-discipline collaboration. 

Outside of work, I’m all about about creating all kinds of playful media. I speak at industry events, review portfolios, and for the past 3 years, I’ve been running an online RPG campaigns for a community of ~15 players, writing ongoing narrative content and moderating the game. 

my experience

Out of Words

Game Designer
2025

At Wiredfly, I work as a Game Designer on a game published by Epic, Out of Words, focusing on prototyping and implementation of gameplay in Unreal Engine 5. I work in close collaboration with programming and art, turning our ideas into playable experiences quickly, then I design levels around these features. My role also includes iterating based on internal playtests, user feedback, and studio direction, as well as writing clear, accessible documentation for any created systems so that designers, artists, and programmers can all be on the same page.

King of Meat (PC, Consoles)

Level Designer
2024

At Glowmade, I worked as a Level Designer on King of Meat, a co-op action game published by Amazon Games. Collaborating closely with the LD team, I created unique levels, often filled with puzzles, using in-game tools. My role involved developing level ideas, implementing them, and contributing to our user-generated content toolkit, which enabled players to design and share their own dungeons. I also took part in promoting the game on events with press presence.

Dreams (PS4/PS5)

Level Designer
2021 - 2023

Recently, I worked on one of the Mm Originals games, “Tren.” “Tren” is an enjoyable puzzle game where players assume control of a miniature toy train, navigating obstacles, delivering cargo, and solving puzzles. In my role as a level designer, I used Dreams to craft engaging levels, refine my ideas, and make improvements based on feedback and user testing. This experience has provided me with valuable insights into designing entertaining and fulfilling puzzles while prioritizing the player’s experience.

 

The Quarry (PC, Consoles)

Cinematic Designer
2019 - 2021

Previously, I worked for Supermassive Games on “The Quarry”, starting from the pre-production phase and continuing my involvement up until just a few months prior to its release. My daily responsibilities consisted of prototyping scenes, scripting gameplay interactions, and constructing cinematic sequences using the Sequencer Editor. This project was developed using Unreal Engine 4 and featured a multitude of in-house tools specially tailored for our team.

about me

my skills

Software knowledge

  • Engines: Unreal Engine 4/5, Unity, Love2d, Godot
  • Version control & workflow: SourceTree, Perforce, Jira

  • Design & UX: Figma, Miro

  • Art & visuals: Adobe Photoshop, Photopea, Autodesk Suite (Maya, Mudbox, 3ds Max)

  • Video & trailers: Adobe Premiere, Sony Vegas

Design skills

Core game & level design

  • Level design

  • Gameplay design

  • White boxing

  • Prototyping (Unreal Engine 5 Blueprints)

Narrative & writing

  • Narrative design

  • Dialogue and story writing

  • World design

  • Character design

Systems, docs & structure

  • Game design documents

  • Design documentation

  • Flowcharts (story / UX)

Presentation & player-facing experience

  • Cinematic design
  • UI/UX design (Figma)
  •  

education

BSc Games Production 

First Class Honours Degree 

Nottingham Trent University 


ACHIEVEMENTS & awards

  • “Do It For Real” award – Best Student Employee 2018 (Student Mentor)
  • First prize at HackNotts 2017, 2018, 2019 (University of Nottingham)

  • Student Mentor of the Month (January 2019)

  • Employee Of the Month (NTU’s Global Lounge, December 2017)

  • Student of the Year 2019 Nottingham Trent University (Games Technology)
  • Speaker on industry events and across different universities. 

contact me

Have any questions? Contact me on my e-mail: magdalenamojsiejuk@gmail.com or click the button under my CV!