HI I'M MAGGIE
I'M A GAME designer at HYPERSONIC LABS
My name is Magdalena Mojsiejuk and I have 4 years of industry experience as a designer. My most recent role is a Level Designer on Tren at Media Molecule, a Sony owned studio. Tren is an intricate and tactile puzzle game in which you control a miniature toy train, navigating through obstacles, delivering cargo, and solving puzzles.
In my previous role as Cinematic Designer at Supermassive Games, I worked on The Quarry from its pre-production phase right up to just a few months before its release. The Quarry is a horror game with heavy cinematic and branching focus. My daily responsibilities consisted of prototyping levels, scripting gameplay interactions, and constructing cinematic sequences.
I’m very passionate about game design and creating experiences for players. I am a fast learner and due to my broad design education and experience, I work well across different teams and disciplines.
Outside my work, I often take part in events such as WASD or Develop, delivering talks, doing portfolio reviews or talking to students about game design. I also design, write and lead RPG campaigns in my free time.
Currently, I work at Hypersonic Labs, as a designer, utilizing my game design and RPG design knowledge, working on Helix, an RP engine.
King of Meat
Level Designer
2024
At Glowmade, I worked as a Level Designer on King of Meat, a co-op action game published by Amazon Games. Collaborating closely with the LD team, I created unique levels, often filled with puzzles, using in-game tools. My role involved developing level ideas, implementing them, and contributing to our user-generated content toolkit, which enabled players to design and share their own dungeons. I also took part in promoting the game on events with press presence.
Dreams (PS4/PS5)
Level Designer
2021 - 2023
Recently, I worked on one of the Mm Originals games, “Tren.” “Tren” is an enjoyable puzzle game where players assume control of a miniature toy train, navigating obstacles, delivering cargo, and solving puzzles. In my role as a level designer, I used Dreams to craft engaging levels, refine my ideas, and make improvements based on feedback and user testing. This experience has provided me with valuable insights into designing entertaining and fulfilling puzzles while prioritizing the player’s experience.
The Quarry (PC, Consoles)
Cinematic Designer
2019 - 2021
Previously, I worked for Supermassive Games on “The Quarry”, starting from the pre-production phase and continuing my involvement up until just a few months prior to its release. My daily responsibilities consisted of prototyping scenes, scripting gameplay interactions, and constructing cinematic sequences using the Sequencer Editor. This project was developed using Unreal Engine 4 and featured a multitude of in-house tools specially tailored for our team.
about me
my skills
Software knowledge
- Adobe Photoshop, Photopea
- Adobe Premiere, Sony Vegas
- Autodesk Suite (Maya, Mudbox, 3ds Max)
- Figma
- Jira
- Microsoft Office, Google Docs
- Miro
- Source Tree, Perforce
- Unreal Engine 4/5
- Unity
Design skills
- Character design
- Cinematic design
- Design documentation
- Dialogue and story writing
- Flowcharts (Story/UX)
- Game design documents
- Gameplay design
- Level design
- Narrative design
- Prototyping (Unreal Engine 5)
- UI/UX design (Figma)
- White boxing
- World design
education
BSc Games Production
First Class Honours Degree
Nottingham Trent University
FdSc Games Technology
First Class Honours Degree
Nottingham Trent University
ACHIEVEMENTS & awards
- “Do It For Real” award – Best Student Employee 2018 (Student Mentor)
First prize at HackNotts 2017, 2018, 2019 (University of Nottingham)
Student Mentor of the Month (January 2019)
Employee Of the Month (NTU’s Global Lounge, December 2017)
- Student of the Year 2019 Nottingham Trent University (Games Technology)
- Speaker on industry events and across different universities.
contact me
Have any questions? Contact me on my e-mail: magdalenamojsiejuk@gmail.com or click the button below.