KING OF MEAT
Glowmade, Level Designer
2024
Compete in a co-op party platformer, pitting up to 4 players against community-built dungeons filled with puzzles to solve, challenges to traverse, and ridiculous monsters to fight. Progress through chaotic dungeons to unlock new abilities and gear on your way to becoming the ultimate contender!
I worked closely with the level design team to create co-op friendly levels and dungeons using in-game tools and studio tools, from initial blockouts through multiple rounds of iteration.
Pitched and implemented level concepts focusing on clear objectives, readable combat spaces, and interesting co-op interactions.
Built and iterated on puzzle-driven combat arenas, tuning pacing, difficulty and design, based on playtests and team feedback.
Helped shape the user-generated content toolkit, designing and testing pieces so that players could intuitively build their own dungeons.
Collaborated with art and design to maintain a balance between visual chaos and gameplay clarity, especially in busy combat scenarios.
Represented the project at press and public events, showcasing levels, explaining design intent, and gathering informal player feedback.
My focus was on creating spaces that were clear to players but also fun to navigate and engage in combat.


